This tarot deck, which
was a new offering for 2000, appealed to me strongly right from the first
moment I saw pictures in the catalog. I *knew* I had to have a copy
of it. It took me a long time to get a copy, however, because the
US Games catalog came out last summer but the deck was not available for
a couple of months after the catalog came out. Still, when I got
it, I eagerly opened it up to get right on it.
I found that, like many
decks, there were a lot of cards I liked, and many cards I completely disliked.
The deck's artwork is consistent in its overall look, but there is a vast
disparity between the various cards in the deck. Some have a lot
more to look at, and others look like they barely put half an hour's time
into creating the deck. I'm sure I'm not going to make any friends
over this review, but I have to be honest and say what I felt when I looked
at the deck. I know from my work in creating this website that you
can make a template from which you simply edit and save each successive
work; with most of the cards in this deck, that's the feeling I get; the
card's design was saved as a template, and each successive card was simply
edited and re-saved.
The gradient background
on each card is a different color, and whatever item or icon is the central
focus of the card, is centered in the image and is given a very attractive
effect which makes it look like light is shining out from behind it.
But just the first three cards in the deck are a perfect example of why
I don't like this deck, before you even go deeper into the deck.
All three have the same gradient background and light-effect look; the
Magician has this background color in purple, and the *only* thing on the
card is a yin-yang done in red and black, centered against this purple.
Very uninspired-looking. The High Priestess, one of my favorite cards
in the deck, has the gradient background in a teal-blue type color, but
there is a woman silhouetted against it and the light effect is outstanding
as it shines out from behind her. She has the seven chakra points
highlighted against her in the traditional manner and colors, and it's
just a wonderful card. (This is one of the cards you see in the catalog,
incidentally.) Third, the Empress card, which has the gradient color
in an orange-tone and features a pyramid centered on the card with a hot
sun blazing overhead and two palm trees peeking out from behind it.
Looks nice - except they are computer clip-art generated and I really,
really hate clip-art.
Don't think I'm justified
yet in being critical? Go on to the fourth card, the Emperor, which
is identical to the third one except no trees and it's red, and has that
yin-yang from the Magician superimposed on the pyramid. If I was
working with a graphic arts program, I could have just done all four of
those cards in little longer than it took me to write this review so far.
Now, don't misunderstand
me. The quality of the work in this deck is excellent. It's
very professional looking, and many people do ascribe to a "less is more"
philosophy and will find this deck a wonderful addition to their collection,
either working decks or just for the art. However, I think the best
work in this deck is on the backs of the cards.
The cards in the Major
Arcana pretty much follow standard Golden Dawn titling and ordering.
Each card is pretty much all taken up with the image area. A narrow
white border goes around them. The title for the card is floated
in white letters right against the image area towards the bottom.
Don't worry, there's never any artistic detail obscured by this.
In the upper left corner the Arabic numeral for the card is featured, along
with the astrological symbol for the card. There are a few departures
from tradtion in the titles, but not far off the mark so nobody will be
confused by the Hanging Man (instead of the Hanged Man) or the High Priest
instead of the Hierophant. Death has been renamed Rebirth, and the
Devil is now Deliverance. (I will refrain from any movie jokes here.)
Justice is 8, and Strength 11. The Fool is numbered 0 and is placed,
in this deck, at the end of the Major Arcana instead of the beginning,
though with a number 0 you can pretty much stick him wherever you want.
The Minor Arcana is especially
nice in this deck. Each suit features a different background which
incorporates color use and imagery to demonstrate the various elemental
connections for the suit. For example, the suit of Swords, which
is AIR, has a lovely blue sky and white fluffy clouds effect. Personally
I associate yellow with air more than blue, but hey, blue skies and clouds
certainly fit. However, this leaves the following colors for the
other suits: Green for Water/Cups, Red for Fire/Batons, and Orange for
Earth/Coins. The designs of the numbered cards themselves does not
feature scenes but simply an arrangement of the "icon" which the designers
have chosen for that suit. Air/Swords has a clear bubble-looking
thing, Fire/Batons has a yellow flowery thing, Water/Cups has a really
pretty rainbow colored starfish, and Earth/Coins has a green maple leaf.
On each successive pip card, then, the same icons are rearranged to create
new graphic and geometrical arrangements, but there is a similarity in
each number across the four suits. For example, all of the Twos feature
a yin-yang arrangement of whatever icon it is.
The court cards are equally
disappointing. They feature gradient backgrounds simply matching
the color of whichever suit they are for, and show, for the Prince and
Princess cards, a raying circle of light, with a face within it.
The faces are the same for all the suits. The Princess looks like
a small girl and the Prince a small boy. Just the features of the
face are visible. The Queen and King are more distractingly done,
showing a face of a woman and a man successively, but they have been digitally
altered to reproduce the face three times together so you get a face with
six eyes, three noses and three pairs of lips. Still featured within
a raying circle of light, I find it very weird to look at, and not one
bit intuitive to the meaning of the card for a reading. Not everyone
may feel that this is the case, but I felt it quite strongly.
The cards themselves
are shorter and squarer than standard tarot card size, and are printed
on the usual good US Games card stock. I've really never had a single
problem with the print quality of US Games decks that I can recall.
The glossy coating is never enough to make the cards sticky, and, while
they are slightly slippery, that will become less of a problem the more
broken in they are. The edges are smooth and the corners rounded
nicely. This deck would be fairly easy to shuffle and handle, the
more so as it breaks in. The back design
is really gorgeous and looks like a celestial zodiac kind of thing.
The little white booklet is printed on glossy paper and is actually very
nicely laid out and looks good. It explains the divinatory meanings
but does not really explain how or why the image is supposed to mean what
the booklet says it means. The meanings were kind of sketchy and
I can't imagine having to do an entire reading having only them to rely
on. No spreads are given.
I recommend this deck
more for an advanced student of tarot rather than a beginner, due to the
lack of information given for the meanings. Someone who is new to
tarot will not have any assistance from the images themselves as to what
the meanings are; needing to rely on the book, they will find an equal
dearth of information there. The overall presentation of the deck
is nice and for a collector might be just the thing. A person accustomed
to working with a Marseilles style deck may find this deck just the thing
for them, and a Golden Dawn student might like the flexibility that the
spare images offer. Overall, this is not a deck I'd recommend without
cautions, and it's not my style at all.
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Review Copyright 2001 by Gina M. Pace
One World Tarot Deck by
Crystal Love and Michael Hobbs, 1999
published by U.S. Games
Systems, Inc.
ISBN 1-57281-250-8